BG Replay Change Log
V1.2.2 3rd May 2005
Issue file: bg_replay_v1_2_2.zip
Updated files: bgconv.js, bgmain.js - install over old copies. No other changes
necessary.
This version includes some minor bug fixes and
performance enhancements.
V1.2.1 1st April 2005 (no, it's not an April Fool's joke!)
Issue file: bg_replay_v1_2_1.zip
Updated files: bgconv.js - install over old copies. No other changes
necessary.
This version includes updates to the .mat file converter,
to make it more compatible with .mat file variants such as those produced by
Tony Lezard's Dueller. ';' comment lines are now handled, as are those
containing \r characters.
V1.2 29th March 2005
Issue file: bg_replay_v1_2.zip
Updated
files: All files (recommended)
Most of the .php
pages and javascript libraries have been updated in this version. The easiest
way to install is to overwrite everything in your current installation. Existing
game files and scripts will run unchanged. CSS files have not been
changed.
New
files:
pcpckclassic.js (PHP version only).
Client-side cookie handling library, used by index.htm to save the user's
bPod/Desktop preference. See www.paulspages.co.uk/pcp/cookielib
for
details.
New features:
1.
.mat file support. The PHP versions of the pages can now read Jellyfish .mat
(match) files. For example, this link:
<ahref="bpod.php?s=mymatch.mat">
will load the match file into the bpod page design and generate a menu page of games in the match. Users can then choose individual games from the list, and move to the next/previous games via the << and >> buttons.
2.
[step]setboard::PosID,dice,labels,stats,horiz[/step] tag now supported.
V1.0.1 26th March 2005
Issue file: bg_replay_v1_0_1.zip
Updated file: bgmain.js
This should be installed over
older copies in all folders from which you run BG replay pages. No other changes
are required.
New features:
1. [demo]...[/demo] tags now supported in
steps say:: commands (see 'sample_game.bgg' for examples of demo tags in normal
game plays). Note - use these carefully in [step] blocks!
Only include [demo] tags in say:: text when you're sure there won't be
any animation in progress or initiated by a later move:: command in the same
[step]...[/step] block.